Immortals of Aveum Patch #2 Improves Frame Drops/Stuttering, Fixes Various Bugs


Today, Ascendant Studios and Electronic Arts announced the availability of the second patch released for Immortals of Aveum.

This update weighs 2.3GB on Steam and reportedly improves various situations where the frame rate would suddenly drop, creating stuttering. It also fixes various bugs and crashes. According to the patch notes, the Xbox Series S also received a slight graphics quality improvement.

However, there is no mention of the DLSS 3 ghosting issue that can only be countered by reverting to an earlier Frame Generation .dll file.


  • Fixed multiple instances of occasional crashes and progression blockers
  • Fixed an issue where the game was overwriting save slots when the user spawned at a specific location
  • Improved various instances of FPS drops and stuttering throughout the game
  • Addressed areas where the game would occasionally hitch or freeze momentarily
  • Improved loot spawn time


  • Fixed instances where objects were sometimes not appearing in the correct location
  • Fixed various instances where spell cooldown, reload, and animations could trigger incorrectly or interfere with the spell function
  • Fixed various possible issues caused by dying and respawning
  • Prevented spells from being cast in the background of cinematics
  • Addressed exploits in the Chapter 2 Howler fight
  • Addressed exploit in the Obelisk Fane
  • Addressed display issue with Spell preview videos
  • Fixed various combat quirks with Archon and Red Elementals
  • Addressed exploits when navigating the terrain in specific locations
  • Fixed multiple areas where the user could fall through the map or get stuck
  • Minor balancing and stat updates
  • Addressed minor combat exploits


  • Dialogue options are now clickable using the mouse
  • Prevented Fury Spells from being cast during conversations with NPCs
  • Added a loading animation on the “Optimize Game Files” screen
  • Fixed issue where message prompts were occasionally not appearing upon changing settings
  • Added three graphics settings: Mesh Pool Quality, Shadow Rendering Pool Size, Render Target Pool Size
  • Fixed issue on low and min spec PCs where some settings would be set to ultra by default, causing performance problems
  • Fixed issues that sometimes occurred when changing the display resolution or display mode

Immortals of Aveum launched a couple of weeks ago. Nathan wasn’t exactly thrilled by the experience, as outlined in his review:

If you’re looking for a solid challenge, the latter stages of Immortals of Aveum provide just that, but they can sometimes feel like a grind. The end result is a game that felt a little long, even though its campaign only clocks in at a relatively modest dozen hours. Granted, those who want to collect everything could spend over 20 hours, but the magic may wear off before then for many.

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