Cult of the Lamb guide: All weapons and curses

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CULT of the Lamb has a huge range of weapons and curses – its version of magic – which appear randomly as you play.

You don’t get to choose what comes up, but you can increase the chances of powerful items by sacrificing followers, or completing the weapons and curses upgrade tree.

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There is a whole host of weapons your lamb can use.Credit: Massive Monster

Through this you can unlock new weapon types such as Merciless, Vampiric, and Necromantic.

This guide is all about the weapons and curses you can find. For Cult of the Lamb rituals, and Cult of the Lamb doctrines, you can find them both in the link above.

Here are all the weapons and curses you can find. 

Cult of the Lamb: List of weapons

There is a big range of weapons; from fast weapons like daggers to devastating hammers.

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They are grouped by their types; bane, godly, merciless, necromantic, vampiric, or zealous, and the weapon itself usually an axe, dagger, gauntlets, hammer or sword.

Here’s everything you need to know.

Axes

Bane Axe

Chance of poisoning enemies when attacking. Once struck by the toxins, one begs for the blade.

Godly Axe

Deals significantly more damage than mortal weapons. The blade that severed the Lands of the Old Faith from the world.

Merciless Axe

Once borne by the executioners of old. Chance to deal a Critical Hit when attacking enemies.

Necromantic Axe

When slaying a foe, summon a ghost that will attack nearby enemies. Severed heads still may talk.

Vampiric Axe

Chance to heal the wielder using the life force of a slain foe. Consumer of the blood it spills

Zealous Axe

Collected Fervour will also increase your Divine Inspiration bar. Used by the great Fanatic to execute heretics.

Daggers

Bane Dagger

Chance of poisoning enemies when attacking. The signature weapon of the jealous lover.

Godly Dagger

Deals significantly more damage than mortal weapons. Stolen from the tomb of one of the Old Gods.

Merciless Dagger

Chance to deal a Critical Hit when attacking enemies. Piercer of hearts.

Necromantic Dagger

When slaying a foe, summon a ghost that will attack nearby enemies. Only the God of Death may cut souls free.

Vampiric Dagger

Chance to heal the wielder using the life force of a slain foe. Eerily similar to the canine of some fierce beast.

Zealous Dagger

Collected Fervour will also increase your Divine Inspiration bar. Used by the Fanatic to give offerings of blood.

Gauntlets

Bane Gauntlet

Chance of poisoning enemies when attacking. A venomous touch, however gentle.

Godly Gauntlet

Deals significantly more damage than mortal weapons. The last remnant of divine armour, long lost.

Merciless Gauntlet

Chance to deal a Critical Hit when attacking enemies. Imbued with the restless spirit of a fallen crusader.

Necromantic Gauntlet

When slaying a foe, summon a ghost that will attack nearby enemies. Once worn to gather the souls of the departed.

Vampiric Gauntlet

Chance to heal the wielder using the life force of a slain foe. Made for drawing out the fire of life.

Zealous Gauntlet

Collected Fervour will also increase your Divine Inspiration bar. Protects against doubt.

Hammers

Bane Hammer

Chance of poisoning enemies when attacking. Forged with ill-intent and evil spirits.

Godly Hammer

Deals significantly more damage than mortal weapons. Shaped these lands to the desires of their Gods.

Merciless Hammer

Chance to deal a Critical Hit when attacking enemies. What remains once the hammer has struck?

Necromantic Hammer

When slaying a foe, summon a ghost that will attack nearby enemies. Used in ancient rituals to grind bones to dust.

Vampiric Hammer

Chance to heal the wielder using the life force of a slain foe. Driver of stakes.

Zealous Hammer

Collected Fervour will also increase your Divine Inspiration bar. Gavel of judgment, strike true.

Swords

Bane Sword

Chance of poisoning enemies when attacking. Coated in the bile of a beast, long forgotten.

Godly Sword

Deal significantly more damage than mortal weapons. Once used to draw Godly blood.

Merciless Sword

Chance to deal a Critical Hit when attacking enemies. Grant no mercy, take no chances.

Necromantic Sword

When slaying a foe, summon a ghost that will attack nearby enemies. Death’s own blade.

Vampiric Sword

Chance to heal the wielder using the life force of a slain foe. Vitality to those bold enough to take it.

Zealous Sword

Collected Fervour will also increase your Divine Inspiration bar. The blade of the great Fanatic.

Special weapons

Apostate’s Cleaver

Swing with intent. A mighty tool of unstoppable brutality.

Crusader’s Blade

A well-balanced blade dealing moderate damage. Stalwart companion to the wandering warrior.

Tempest’s Gauntlets

A set of deadly spiked gloves. Weak at first, but devastating on a complete combo. An iron fist from which none can escape.

Traitor’s Razor

A fast blade designed for many cuts. Low damage but lightning quick. Never given, only taken.

Warmaker’s Hammer

Slow to fall, yet calamitous upon landing. Splinterer of skulls.

Cult of the Lamb: List of Curses 

Curses are Cult of the Lamb’s version of magic, and a great way to deal damage.

They are grouped by their type: divine, projectile, melee, faith, and tentacle. Yes. Tentacle.

Here’s all the curses you can find.

Divine curses

Divine Blast

Knocks back enemies within your range while also damaging them. A curse against those unworthy of your presence.

Divine Blight

Knocks back and poisons enemies. Omen of great ill-fortune.

Divine Blizzard

Knocks back and freezes enemies. The breath of a forgotten God… once stronger than all.

Divine Force

Locks enemies into position for a short time. For who is worthy to look upon a God?

Divine Guardian

Two seconds of invincibility. Deflects projectiles, causing damage. Under the shadow of wings, thou lie protected.

Projectile curses

Cleansing Fire

Shoots three projectiles at once. Flames of cleansing burn thrice as bright.

Flaming Shot

Shoot a piercing bolt of fire. Hold and release at the mark to make it explosive. Send forth the flames of the Underworld.

Hounds of Fate

Shoots multiple projectiles that seek out enemies. Seek and strike those who dare doubt.

Strike of the Crown

Shoots a fierce projectile that has a chance to possess enemies on hit. Embrace the crown and your sins shall be forgiven.

Trail Blazed

Shoots projectiles both forward and back. Light the path trod, and the way to come.

Melee curses

Death’s Attendant

A devastating melee attack that will also summon ghosts to attack enemies. Retainer of Death, attend your master.

Death’s Disregard

A devastating melee attack that also deflects projectiles. And with a sweep of his hand did his enemies fall.

Death’s Squall

A devastating melee attack that will also freeze hit enemies. A kiss from death, so cold and inviting.

Death’s Sweep

A devastating melee attack that can be charged for increased power. Raze miscreants to the ground.

Oath of the Crown

A devastating melee attack that also has a chance to possess impacted enemies. The curse with which the Great Ones severed our world from theirs.

Faith curses

Call of the Crown

A sacred projectile that will directly hit enemies. You need only issue thy word, and they will obey.

Ichor Consuming

Black Ichor will spread further. From the blood of the Old Gods did all life rise.

Ichor Thrown

A projectile that spreads black Ichor on landing. Part the oceans of blood.

Path of the Righteous

A projectile that creates a trail of black Ichor. Walk, and be guided by faith.

Point of Corruption

An explosive projectile. For none are undeserving of punishment.

Tentacle curses

Maelstrom

Tentacles will strike out in four directions. An Old God may still reside in the depths.

Passage of the Mariner

An eruption of far-reaching tentacles. A course charted, a voyage made.

Touch of Ithaqua

An eruption of ice pillars that freezes enemies on hit. A call from below that began the Winter Year.

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Touch of the Revenant

Tears open the earth to release a horde of ghosts that target nearby enemies. Release those trapped souls that clamor for freedom.

Touch of Turua

Convoke a violent eruption of powerful tentacles. Sinker of ships, risen from the deep.

Written by Georgina Young on behalf of GLHF.

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